Caskado

Connect three matching tiles. Trigger chain reactions. The impulse tile saves stuck boards.
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Impulse

Leaderboard

Local top 10 for this browser. Largest tile ranks first, then score.

Game Rules

⚡ Quick reference
  • Tap any empty cell to place the next tile from the queue.
  • 3 or more connected tiles of the same number — horizontally or vertically — merge into the next higher number.
  • Chain merges in one move multiply your score (×2, ×3 …).
  • After 7 moves without a merge, a ✦ Impulse tile appears in the queue.
  • Game over when the board is full and no merges are possible.
→ Merging tiles

Three or more connected tiles with the same number automatically merge into one tile with the next higher number.

222 → 3

3 tiles of "2" → one "3"

Tiles must be horizontally or vertically adjacent — diagonals don't count. Groups of 4 or more still produce just one new tile.

2222 → 3

4 tiles of "2" → still just one "3"

← The queue

The queue shows the next 3 tiles you will place. The leftmost tile is placed next — plan 2 moves ahead! After placing, the queue shifts left and a new tile enters from the right.

3 ← 1 ← 2

Left tile is placed next

★ Scoring & cascades

Points equal 2 to the power of the new tile value minus one:

2Tile 22¹2 pts
3Tile 32²4 pts
4Tile 42³8 pts
5Tile 52⁴16 pts
6Tile 62⁵32 pts

Cascades multiply points: the 2nd merge in one move scores ×2, the 3rd ×3, etc.

333
2³ × 1 = 8 pts
→
444×2
2⁴ × 2 = 32 pts
→
5
 

One move triggers a cascade: 8 + 32 = 40 pts total

✦ The Impulse tile

After 7 consecutive moves without any merge, a ✦ Impulse tile enters your queue. The 7 capsules below the queue count each dry move — when the last one fills, the ✦ is queued and the count resets.

When placed, ✦ copies the value appearing most often among its 4 orthogonal neighbours — up, down, left, right (tiebreak: higher value). Place it in the middle of your largest cluster for a powerful chain merge.

55 ✦ 55 → 6

✦ surrounded by 5s → becomes 5 → five 5s merge into a 6

⚒ Hammer

Destroys any occupied tile on the board. You start with 1 hammer and earn another for every 4 cascades of 2+ merges. The arc ring around the button tracks your progress.

  • Tap ⚒ to enter hammer mode — occupied tiles highlight red, empty cells dim.
  • Tap any red tile to destroy it and leave hammer mode.
  • Tap ⚒ again to cancel without destroying anything.
↺ Undo

Steps back one move. You start with 1 charge and earn +1 for every cascade of 3 or more merges. Using undo does not penalise your score.

! Strategy tips
  1. Keep tiles of the same value adjacent — they merge as soon as 3 are connected.
  2. Plan 2 tiles ahead using the queue. Don't place a tile that blocks future merges.
  3. Don't spread high tiles across the board — isolated high tiles are hard to merge later.
  4. Aim for cascades: position tiles so one merge immediately triggers another.
  5. Save the Impulse tile for your densest cluster for maximum effect.
⌨ Keyboard shortcuts
↑ ↓ ← → navigate  ·  Enter place  ·  R new game  ·  Ctrl+Z undo