Caskado

Connect three matching tiles. Trigger chain reactions. The impulse tile saves stuck boards.
Max
0
Score
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Moves
0
Next
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Impulse

Leaderboard

Local top 10 for this browser. Largest tile ranks first, then score.

Game Rules

Quick reference
  • Tap any empty cell to place the next tile from the queue.
  • 3 or more connected tiles of the same number — horizontally or vertically — merge into the next higher number.
  • Chain merges in one move multiply your score (×2, ×3 …).
  • After 7 moves without a merge, a Impulse tile appears in the queue.
  • Game over when the board is full and no merges are possible.
Merging tiles

Three or more connected tiles with the same number automatically merge into one tile with the next higher number.

222 3

3 tiles of "2" → one "3"

Tiles must be horizontally or vertically adjacent — diagonals don't count. Groups of 4 or more still produce just one new tile.

2222 3

4 tiles of "2" → still just one "3"

The queue

The queue shows the next 3 tiles you will place. The leftmost tile is placed next — plan 2 moves ahead! After placing, the queue shifts left and a new tile enters from the right.

3 1 2

Left tile is placed next

Scoring & cascades

Points equal 2 to the power of the new tile value minus one:

2Tile 22 pts
3Tile 34 pts
4Tile 48 pts
5Tile 52⁴16 pts
6Tile 62⁵32 pts

Cascades multiply points: the 2nd merge in one move scores ×2, the 3rd ×3, etc.

333
2³ × 1 = 8 pts
444×2
2⁴ × 2 = 32 pts
5
 

One move triggers a cascade: 8 + 32 = 40 pts total

The Impulse tile

After 7 consecutive moves without any merge, a ✦ Impulse tile enters your queue. The 7 capsules below the queue count each dry move — when the last one fills, the ✦ is queued and the count resets.

When placed, ✦ copies the value appearing most often among its 4 orthogonal neighbours — up, down, left, right (tiebreak: higher value). Place it in the middle of your largest cluster for a powerful chain merge.

55 55 6

✦ surrounded by 5s → becomes 5 → five 5s merge into a 6

Hammer

Destroys any occupied tile on the board. You start with 1 hammer and earn another for every 4 cascades of 2+ merges. The arc ring around the button tracks your progress.

  • Tap ⚒ to enter hammer mode — occupied tiles highlight red, empty cells dim.
  • Tap any red tile to destroy it and leave hammer mode.
  • Tap ⚒ again to cancel without destroying anything.
Undo

Steps back one move. You start with 1 charge and earn +1 for every cascade of 3 or more merges. Using undo does not penalise your score.

! Strategy tips
  1. Keep tiles of the same value adjacent — they merge as soon as 3 are connected.
  2. Plan 2 tiles ahead using the queue. Don't place a tile that blocks future merges.
  3. Don't spread high tiles across the board — isolated high tiles are hard to merge later.
  4. Aim for cascades: position tiles so one merge immediately triggers another.
  5. Save the Impulse tile for your densest cluster for maximum effect.
Keyboard shortcuts
↑ ↓ ← → navigate  ·  Enter place  ·  R new game  ·  Ctrl+Z undo